Supporting Documents
HORIZON REPORT:
  - DEEPER LEARNING APPROACHES
  -REDESIGNING LEARNING SPACES
  -RISE OF STEAM LEARNING
  -AUTHENTIC LEARNING OPPORTUNITIES
  -IMPROVING DIGITAL LITERACY
  -RETHINKING THE ROLES OF TEACHERS
  -VIRTUAL REALITY
-


ACE PLAN (School based Planning)
  -Digital Literacy

ISTE Standards
  -Empowered Learner
  -Digital Citizen
  -Knowledge Constructor
  -Innovated Design
  -Creative Communicator
  -Global Collaborator
Learning and Technology Policy Framework
  -Research and Innovation  
 - Digital Learning Environments
  -Professional Learning
ANALYSIS PHASE
Develop Survey 
to identify Gap
Administer Survey
RESEARCH
Analyse Survey using Likert Scale
Identify Gap 
VIRTUAL REALITY 
Score of 1.66
No Gap evident
Meet with Admin team and
 discuss gap and plans

DESIGN
Flow Chart
PD session
Time/place
Resources (VR kits)
Space
DEVELOP
Virtual reality Session
Design & redesign
time

vision/vertigo
OS/phone type or access
attendance
interest
Possible Issues:

IMPLEMENTATION
demo & try VR with teachers

Chromebook 
VR to fit subject area
Research prior to session
Demo, get others excited
Keep session to under 15 mins and at their schedule.  Be flexible with scheduling.  1-on1 sessions.
PD training on VR, 1-1, subject specific
Training Resource
Feedback on tool
Feedback on resource
Check for understanding
EVALUATE
Post Survey
VR
Likert=3.2857
Likert scale improvement
Successful.  Worth repeating
Unsuccessful.  Reevaluate before administering again.
No Likert scale improvement